Details and Share
Boom Over Movement Game
Students will play a game in which they need to change direction quickly. Students are to pretend that they are on a sailboat that is in the middle of a storm. They will have to run and change direction based on verbal commands and duck quickly to avoid being hit by the imaginary boom.
Grade Level: 1 - 5th
Length of Time: 15 - 20 Minutes
Objectives & Outcomes
Students will use spatial awareness. Students will manipulate their bodies to change directions quickly. Students will follow verbal commands while performing physical activity.
- 4 cones or a large lined court such as a tennis court
Opening to Lesson
- Before students go outside, or while they are sitting on their PE numbers outside, the teacher explains to the students that they are going to play a game where they imagine that they are crew on a sailboat during a storm.
- Students are to imagine that the boat is swaying back and forth in the waves and so they need to move with the boat from the east to west to north to south as the boat moves.
- Explain that the boom is part of the sailboat that holds the sail.
- Students are to imagine that the captain is trying to control the boat so he is moving the sail. Sometimes, the boom has to cross the boat and all of the crew has to duck to avoid being knocked off the boat.
- If the teacher has access, she can show a video, pictures, or make a drawing of a sailboat to help students understand the image better.
- The teacher explains the rules to the student.
Body of Lesson
- Students spread out an arms-width apart from each other in the playing area.
- Teacher determines which direction is west, east, north, and south and tells the students.
- The captain yells out a direction (east, west, north or south) and the students have to run as quickly as they can to that end of the boat.
- The captain yells out another direction and the students have to change direction quickly and run towards that end of the boat.
- The captain continues yelling the directions until he yells “BOOM OVER” and all of the students have to “hit the deck” and get low to the ground, to avoid being knocked off the boat by the boom.
- The last student (or the last 2 students) to “hit the deck” are off the boat.
- Students who are off the boat do jumping jacks (10 jacks, 10 second rest, 10 jacks, 10 second rest) until the end of the game. They can do jumping jacks or simulate swimming/treading water, but they have to keep moving.
- The captain resumes yelling the directions and “Boom Over” until only one student is left.
- This student becomes the captain for the next round.
- Ask students about the different kind of movements/exercises that were done during the activity.
Assessment & Evaluation
Teacher will monitor students' movement throughout the game.
Related Lesson Plans
Ride ‘Em Cowboy/girl
This lesson will allow students to practice gross motor skills.
Students will plan, experiment, and observe as seeds grow in a window garden. Students will explore why this is important to the sustainability of our environment.
Students will practice listening skills and basic physical concepts as required in physical education class.
The students will move to the music based on its beat, words, tune, and other variables.
Ready to Pursue a Master’s Degree in Education? Make it Your Time!
Teacher.org’s lesson plans encourage conceptual understanding and lifelong learning skills in students as well as empower and motivate teachers.
Are you currently teaching but have the desire to pursue a Master’s Degree in Education? Follow your passion for teaching but at the same time give yourself the tools to further your career and learning. Whether it’s higher salaries, advanced career opportunities, or leadership positions, earning your Master’s Degree in Education is one worth pursuing. Make it your time!